Showing Tag: "shading" (Show all posts)

Graphics Shaders: Theory and Practice

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Shading Languages 
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifica...
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OpenGL 4.0 Shading Language Cookbook

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Shading Languages 
This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems,...
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