Showing Tag: "opengl" (Show all posts)

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Computer Graphics 

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates...


Continue reading ...
 

OpenGL 4.0 Shading Language Cookbook

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Shading Languages 
This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems,...
Continue reading ...
 

OpenSceneGraph 3 Cookbook

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 

Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API

  • Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries
  • Produce high-quality programs with short and familiar code
  • Enriched with a lot of code and the necessary screenshots

In Detail

OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer ga...


Continue reading ...
 

OpenSceneGraph 3.0: Beginner's Guide

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to Open...
Continue reading ...
 

The Inventor Toolmaker: Extending Open Inventor, Release 2

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 
Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects...
Continue reading ...
 

The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 
Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects...
Continue reading ...
 

OpenGL® ES 2.0 Programming Guide

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Computer Graphics 
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now. 

In the OpenGL® ES ...
Continue reading ...
 

OpenGL Shading Language

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Computer Graphics 

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunni...


Continue reading ...
 

OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition)

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Computer Graphics 

OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition)


OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to Open...


Continue reading ...
 
 
Marwan Abdellah's Page

Blog Archive

                                                          All Rights Reserved to Marwan Abdellah © 2009 - 2014