OpenSceneGraph 3.0: Beginner's Guide
Posted by Marwan Abd Ellah on Saturday, March 31, 2012
Under: Scene Graph-Based Computer Graphics
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.
Scene Graph-Based Computer Graphics
"openscenegraph" "stl" "osg " "opengl"
« Back to posts
3d multimodal interaction
computer graphics physics
computer graphics theory
object-oriented 3d programming
Building Systems (1)
Computer Graphics (8)
GUI Design (2)
Heterogeneous Computing (1)
OpenCV & Computer Vision (1)
Programming Languages (1)
Scene Graph-Based Computer Graphics (4)
Shading Languages (2)
Virtual Reality (1)
The Boost C++ Libraries
Interactive Computer Graphics: A Top-Down...
Effective C++: 55 Specific Ways to Improve Your...
API Design for C++
Graphics Shaders: Theory and Practice
Subscribe to this blog
All Rights Reserved to
© 2009 - 2014