Showing category "Scene Graph-Based Computer Graphics" (Show all posts)

OpenSceneGraph 3 Cookbook

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 

Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API

  • Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries
  • Produce high-quality programs with short and familiar code
  • Enriched with a lot of code and the necessary screenshots

In Detail

OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer ga...


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OpenSceneGraph 3.0: Beginner's Guide

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to Open...
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The Inventor Toolmaker: Extending Open Inventor, Release 2

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 
Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects...
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The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2

Posted by Marwan Abd Ellah on Saturday, March 31, 2012, In : Scene Graph-Based Computer Graphics 
Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects...
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