All Rights Reserved to Marwan Abdellah © 2009 - 2014

## Showing category "Computer Graphics" (Show all posts)## Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGLPosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Continue reading ... ## GPU PRO 3: Advanced Rendering TechniquesPosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, Continue reading ... ## Mathematics for 3D Game Programming and Computer Graphics, Third EditionPosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory...
Continue reading ... ## Physically Based Rendering, Second Edition: From Theory To ImplementationPosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
Continue reading ... ## Real-Time Rendering, Third EditionPosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an ... Continue reading ... ## OpenGL® ES 2.0 Programming GuidePosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.
In the OpenGL® ES ...Continue reading ... ## OpenGL Shading LanguagePosted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
Continue reading ... ## OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition)Posted by Marwan Abd Ellah on Saturday, March 31, 2012,
In :
Computer Graphics
## OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition)
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All Rights Reserved to Marwan Abdellah © 2009 - 2014